INDUSTRY:

LOGISTICS

CLIENT:

GRUPO MATEUS

YEAR:

2020

TIMELINE

8 MONTHS

Designing Grupo Mateus’s ERP Experience

Designing Grupo Mateus’s ERP Experience

Designing Grupo Mateus’s ERP Experience

A complete UX and UI redesign of Grupo Mateus’s ERP system, streamlining navigation, increasing task efficiency, and delivering a mobile-responsive interface for thousands of users.

A complete UX and UI redesign of Grupo Mateus’s ERP system, streamlining navigation, increasing task efficiency, and delivering a mobile-responsive interface for thousands of users.

A complete UX and UI redesign of Grupo Mateus’s ERP system, streamlining navigation, increasing task efficiency, and delivering a mobile-responsive interface for thousands of users.

project overview.


As part of Grupo Mateus’s broader digital transformation, the Sinapse ERP redesign aimed to modernize and humanize the internal platform used daily by employees across departments—from logistics and inventory to finance and administration. My role was to lead the development of the new interface, focusing on improving usability, system clarity, and task efficiency.


To kick off the project, I conducted a reverse engineering process to fully understand the existing platform. This meant diving deep into its structure, workflows, and features, while observing how different teams interacted with it in their daily routines. I mapped user journeys, ran interviews with employees from various departments, and identified key usability issues and friction points. These insights helped form the foundation for a user-centered redesign.


Working from an early style guide, I began shaping a cohesive UI system that evolved into a full design system for Grupo Mateus. The redesigned interface emphasized modularity, responsiveness (including mobile support), and improved navigation, helping users complete tasks faster and with less cognitive load.

objectives.

• Redesign the interface for intuitive access to key modules and tasks

• Reduce time spent finding and executing common routines

• Unify visual language across screens and device types

• Make the system more accessible to non-technical users
• Integrate quick access tools based on usage patterns

role & scope.


• UX Research

• Competitive & Heuristic Analysis

• Persona Development

• Interface & Design

• High-Fidelity Prototyping

• System Usability Testing

• Design System Library Creation

my process.

To kick off the project, I conducted a reverse engineering process to fully understand the existing platform. This meant diving deep into its structure, workflows, and features, while observing how different teams interacted with it in their daily routines. I mapped user journeys, ran interviews with employees from various departments, and identified key usability issues and friction points. These insights helped form the foundation for a user-centered redesign.


Working from an early style guide, I began shaping a cohesive UI system that evolved into a full design system for Grupo Mateus. The redesigned interface emphasized modularity, responsiveness (including mobile support), and improved navigation, helping users complete tasks faster and with less cognitive load.

my process.


To kick off the project, I conducted a reverse engineering process to fully understand the existing platform. This meant diving deep into its structure, workflows, and features, while observing how different teams interacted with it in their daily routines. I mapped user journeys, ran interviews with employees from various departments, and identified key usability issues and friction points. These insights helped form the foundation for a user-centered redesign.


Working from an early style guide, I began shaping a cohesive UI system that evolved into a full design system for Grupo Mateus. The redesigned interface emphasized modularity, responsiveness (including mobile support), and improved navigation, helping users complete tasks faster and with less cognitive load.

my process.


To kick off the project, I conducted a reverse engineering process to fully understand the existing platform. This meant diving deep into its structure, workflows, and features, while observing how different teams interacted with it in their daily routines. I mapped user journeys, ran interviews with employees from various departments, and identified key usability issues and friction points. These insights helped form the foundation for a user-centered redesign.


Working from an early style guide, I began shaping a cohesive UI system that evolved into a full design system for Grupo Mateus. The redesigned interface emphasized modularity, responsiveness (including mobile support), and improved navigation, helping users complete tasks faster and with less cognitive load.

ux process highlights.

Research & Discovery

• Conducted semi-structured and open-ended stakeholder interviews

• Facilitated a Lean UX Canvas session to align goals and pain points

• Benchmarked ERP competitors to extract interface patterns and usability trends

• Identified critical pain points: slow access, outdated navigation, redundant flows

• Created user personas from interview insights (e.g., admin and purchasing roles)

• Defined pain points: excessive clicks, poor mobile access, no task prioritization


Usability Testing

• Conducted a System Usability Scale (SUS) with 140 users

• Diagnosed frustrations: system crashes, unclear task flows, complex logins

• Mapped full User Journey from login to password recovery

ux process highlights.

Research & Discovery

• Conducted semi-structured and open-ended stakeholder interviews

• Facilitated a Lean UX Canvas session to align goals and pain points

• Benchmarked ERP competitors to extract interface patterns and usability trends

• Identified critical pain points: slow access, outdated navigation, redundant flows

• Created user personas from interview insights (e.g., admin and purchasing roles)

• Defined pain points: excessive clicks, poor mobile access, no task prioritization


Usability Testing

• Conducted a System Usability Scale (SUS) with 140 users

• Diagnosed frustrations: system crashes, unclear task flows, complex logins

• Mapped full User Journey from login to password recovery


Mapping

• Built a new Information Architecture and sitemap to simplify module access

• Developed detailed user journeys (e.g., from login to purchase request completion)


Wireframing

• Low-fidelity sketches and interactive wireframes

• Component-based UI system using tokens + consistent iconography

• Mobile-first adaptability to meet user expectations beyond desktop


Visual & Interaction Design

• Started to build a UI library from scratch, with tokens, UI states, and layout grids

• Focused on visual simplicity and aesthetic clarity without losing functionality

ux process highlights.

Research & Discovery

• Conducted semi-structured and open-ended stakeholder interviews

• Facilitated a Lean UX Canvas session to align goals and pain points

• Benchmarked ERP competitors to extract interface patterns and usability trends

• Identified critical pain points: slow access, outdated navigation, redundant flows

• Created user personas from interview insights (e.g., admin and purchasing roles)

• Defined pain points: excessive clicks, poor mobile access, no task prioritization


Usability Testing

• Conducted a System Usability Scale (SUS) with 140 users

• Diagnosed frustrations: system crashes, unclear task flows, complex logins

• Mapped full User Journey from login to password recovery


Mapping

• Built a new Information Architecture and sitemap to simplify module access

• Developed detailed user journeys (e.g., from login to purchase request completion)


Wireframing

• Low-fidelity sketches and interactive wireframes

• Component-based UI system using tokens + consistent iconography

• Mobile-first adaptability to meet user expectations beyond desktop


Visual & Interaction Design

• Started to build a UI library from scratch, with tokens, UI states, and layout grids

• Focused on visual simplicity and aesthetic clarity without losing functionality



Mapping

• Built a new Information Architecture and sitemap to simplify module access

• Developed detailed user journeys (e.g., from login to purchase request completion)


Wireframing

• Low-fidelity sketches and interactive wireframes

• Component-based UI system using tokens + consistent iconography

• Mobile-first adaptability to meet user expectations beyond desktop


Visual & Interaction Design

• Started to build a UI library from scratch, with tokens, UI states, and layout grids

• Focused on visual simplicity and aesthetic clarity without losing functionality

interview script.


Key Questions:

  1. Can you describe a typical task you perform using the system?

  2. What kind of difficulties do you face when checking item availability in stock?

  3. How do you usually track order progress or purchase status?

  4. What do you think is missing from the current dashboard view?

  5. If you could improve one thing in the system, what would it be?

interview script.


Key Questions:

  1. Can you describe a typical task you perform using the system?

  2. What kind of difficulties do you face when checking item availability in stock?

  3. How do you usually track order progress or purchase status?

  4. What do you think is missing from the current dashboard view?

  5. If you could improve one thing in the system, what would it be?

interview script.


Key Questions:

  1. Can you describe a typical task you perform using the system?

  2. What kind of difficulties do you face when checking item availability in stock?

  3. How do you usually track order progress or purchase status?

  4. What do you think is missing from the current dashboard view?

  5. If you could improve one thing in the system, what would it be?

sus calculcation.

Users rate 10 statements on a 1 (Strongly Disagree) to 5 (Strongly Agree) scale.

• For odd-numbered questions (1,3,5…), subtract 1 from the score.
For even-numbered questions (2,4,6…), subtract the score from 5.

• Add the adjusted scores → Total score (max 40).

• Multiply the result by 2.5 → Final SUS score out of 100.

sus calculcation.

Users rate 10 statements on a 1 (Strongly Disagree) to 5 (Strongly Agree) scale.

• For odd-numbered questions (1,3,5…), subtract 1 from the score.
For even-numbered questions (2,4,6…), subtract the score from 5.

• Add the adjusted scores → Total score (max 40).

• Multiply the result by 2.5 → Final SUS score out of 100.

sus calculcation.

Users rate 10 statements on a 1 (Strongly Disagree) to 5 (Strongly Agree) scale.

• For odd-numbered questions (1,3,5…), subtract 1 from the score.
For even-numbered questions (2,4,6…), subtract the score from 5.

• Add the adjusted scores → Total score (max 40).

• Multiply the result by 2.5 → Final SUS score out of 100.

key insights.

What Worked Well:
Quick Access features (Recent and Pinned routines) saved users time navigating

• The dashboard layout was praised for being “clean and not overwhelming”

• Mobile flow was perceived as “faster and easier than expected”


Opportunities Identified:

Some users hesitated with icon-only navigation → Added hover tooltips and labels

• One participant tried to search inside the “Recent” box → Added search affordance hint

• In password recovery, a user missed the CTA on smaller screen → Adjusted mobile padding and button size

key insights.

What Worked Well:
Quick Access features (Recent and Pinned routines) saved users time navigating

• The dashboard layout was praised for being “clean and not overwhelming”

• Mobile flow was perceived as “faster and easier than expected”


Opportunities Identified:

Some users hesitated with icon-only navigation → Added hover tooltips and labels

• One participant tried to search inside the “Recent” box → Added search affordance hint

• In password recovery, a user missed the CTA on smaller screen → Adjusted mobile padding and button size

key insights.

What Worked Well:
Quick Access features (Recent and Pinned routines) saved users time navigating

• The dashboard layout was praised for being “clean and not overwhelming”

• Mobile flow was perceived as “faster and easier than expected”


Opportunities Identified:

Some users hesitated with icon-only navigation → Added hover tooltips and labels

• One participant tried to search inside the “Recent” box → Added search affordance hint

• In password recovery, a user missed the CTA on smaller screen → Adjusted mobile padding and button size

sus calculcation.

Users rate 10 statements on a 1 (Strongly Disagree) to 5 (Strongly Agree) scale.

  • For odd-numbered questions (1,3,5…), subtract 1 from the score.
    For even-numbered questions (2,4,6…), subtract the score from 5.

  • Add the adjusted scores → Total score (max 40).

  • Multiply the result by 2.5 → Final SUS score out of 100.

sus calculcation.

Users rate 10 statements on a 1 (Strongly Disagree) to 5 (Strongly Agree) scale.

• For odd-numbered questions (1,3,5…), subtract 1 from the score.
For even-numbered questions (2,4,6…), subtract the score from 5.

Add the adjusted scores → Total score (max 40).

Multiply the result by 2.5 → Final SUS score out of 100.

sus calculcation.

Users rate 10 statements on a 1 (Strongly Disagree) to 5 (Strongly Agree) scale.

For odd-numbered questions (1,3,5…), subtract 1 from the score.
For even-numbered questions (2,4,6…), subtract the score from 5.

Add the adjusted scores → Total score (max 40).

Multiply the result by 2.5 → Final SUS score out of 100.

Designing for enterprise doesn't mean adding complexity — it means removing friction.”

Designing for enterprise doesn't mean adding complexity — it means removing friction.”

Designing for enterprise doesn't mean adding complexity — it means removing friction.”
setup.

Platform Used: Useberry
Format: Unmoderated remote testing
Participants: 12 internal users (admin assistants, procurement staff, and operational users)
Devices: Desktop and mobile (responsive design validation)
Tasks Included:

  1. Log in and access recent routines

  2. Search and execute a routine using the dashboard

  3. Check the availability of stock in a simulated flow

  4. Start a new purchase request

  5. Attempt to reset a forgotten password

setup.

Platform Used: Useberry
Format: Unmoderated remote testing
Participants: 12 internal users (admin assistants, procurement staff, and operational users)
Devices: Desktop and mobile (responsive design validation)
Tasks Included:

  1. Log in and access recent routines

  2. Search and execute a routine using the dashboard

  3. Check the availability of stock in a simulated flow

  4. Start a new purchase request

  5. Attempt to reset a forgotten password

testing.


To ensure that the redesigned Sinapse ERP dashboard met usability expectations across its user base, we ran a structured remote usability test using Useberry. Our goal was to validate key flows, measure user satisfaction through the System Usability Scale (SUS), and gather both quantitative and qualitative feedback on the final prototype.

testing.


To ensure that the redesigned Sinapse ERP dashboard met usability expectations across its user base, we ran a structured remote usability test using Useberry. Our goal was to validate key flows, measure user satisfaction through the System Usability Scale (SUS), and gather both quantitative and qualitative feedback on the final prototype.

key ux wins.

Sinapse was the first project I led from beginning to end, and with that came a big sense of responsibility. Even though the deadlines were tight and expectations were high, I felt motivated to make a real difference. I had the autonomy to explore solutions that would genuinely improve how people worked across the company. What drove me was the opportunity to redesign something meaningful and use data to back up each step, helping stakeholders clearly see the impact.


After the launch, the results spoke for themselves:

• Task completion time dropped by up to 30%
• The newly introduced Quick Access module quickly became the most-used feature
• Mobile usability improved significantly, especially for non-technical roles
• The SUS score jumped from below 50 to 86.4

key ux wins.

Sinapse was the first project I led from beginning to end, and with that came a big sense of responsibility. Even though the deadlines were tight and expectations were high, I felt motivated to make a real difference. I had the autonomy to explore solutions that would genuinely improve how people worked across the company. What drove me was the opportunity to redesign something meaningful and use data to back up each step, helping stakeholders clearly see the impact.

After the launch, the results spoke for themselves:


• Task completion time dropped by up to 30%
• The newly introduced Quick Access module quickly became the most-used feature
• Mobile usability improved significantly, especially for non-technical roles
• The SUS score jumped from below 50 to 86.4

reflection.

Working on Sinapse taught me a lot about designing for real-life complexity. The system had to serve many roles and workflows, and my decisions needed to balance structure, clarity, and empathy. Every small detail mattered, from how people logged in with their CPF to how easily they could move through the interface without getting stuck.


The handoff phase had its own layers of complexity. The design system was not fully in place, so I started documenting components and tokens as we built them. Different teams were developing parallel products, so keeping everything aligned took time and care. Still, even with a gradual rollout, the foundation we built allowed others to scale the work later on. Looking back, I see this project as a turning point — not just in my career, but also in how design started playing a stronger role inside the organization.

+43 670 400 6306
camaralarissa22@gmail.com

+43 670 400 6306
camaralarissa22@gmail.com